d3d12: Move "fake" SO buffer handling to compute transforms instead of CPU readback
authorJesse Natalie <jenatali@microsoft.com>
Wed, 26 Jan 2022 22:34:47 +0000 (14:34 -0800)
committerJesse Natalie <jenatali@microsoft.com>
Mon, 31 Jan 2022 21:31:41 +0000 (13:31 -0800)
commit7009d2386560617f19a08bcfeb58902c724b68c7
tree2f973b67f3ec4774202c95b3fb0d46180dd4c0c3
parentc1b52d8c3a9e4318c9bac82a42ee1fbf550a4e92
d3d12: Move "fake" SO buffer handling to compute transforms instead of CPU readback

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
src/gallium/drivers/d3d12/d3d12_context.cpp
src/gallium/drivers/d3d12/d3d12_context.h