Evas: Remove dead code (cached surfaces)
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 2 Nov 2015 07:03:48 +0000 (16:03 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 2 Nov 2015 07:22:19 +0000 (16:22 +0900)
commit6e96d75c7654fa43a20ffe681d6e02cb9c5b32bc
tree22e0e1c5f9b94aa5c4decc63f5df5450f2bd51ab
parent0a5b28eba8454a965c8c77a75513b549620457ef
Evas: Remove dead code (cached surfaces)

While cached surfaces is a topic we're discussing recently,
this code is dead right now, and we will have to redesign the
buffer caching better to handle proxies, maps, smart objects, etc...
src/lib/evas/canvas/evas_object_main.c
src/lib/evas/canvas/evas_object_smart.c
src/lib/evas/canvas/evas_render.c
src/lib/evas/include/evas_private.h