lavapipe: split out shader struct members into their own struct
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 6 Mar 2023 19:40:58 +0000 (14:40 -0500)
committerMarge Bot <emma+marge@anholt.net>
Wed, 8 Mar 2023 18:25:01 +0000 (18:25 +0000)
commit6e5fe71599b658a400602fac043e5d174fa37bc4
treea850a33c24bf5e10d448b9f23e761526590e7fb3
parent2af3476639ee7406968b27d12066af9d7aa97bf6
lavapipe: split out shader struct members into their own struct

kinda gross but simplifies some code

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21778>
src/gallium/frontends/lavapipe/lvp_execute.c
src/gallium/frontends/lavapipe/lvp_inline_uniforms.c
src/gallium/frontends/lavapipe/lvp_pipeline.c
src/gallium/frontends/lavapipe/lvp_private.h