zink: handle inline uniforms during first-time shader generation
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Thu, 1 Sep 2022 17:33:44 +0000 (13:33 -0400)
committerMarge Bot <emma+marge@anholt.net>
Mon, 26 Sep 2022 17:12:31 +0000 (17:12 +0000)
commit6df9bcaa10e5552657612ad34b4d7fe1c3f54dfc
treebf5c9260592959f08299f81a037cae666e41dc63
parent7a489593d0026b6eae6c192b68659610ac7fed07
zink: handle inline uniforms during first-time shader generation

this is unlikely but possible

Fixes: a0e69e7601a ("zink: split out first-time shader module creation")

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18786>
src/gallium/drivers/zink/zink_program.c