draw,gallivm: Fix draw_get_shader_param.
authorJosé Fonseca <jfonseca@vmware.com>
Thu, 12 Jul 2012 19:47:20 +0000 (20:47 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Fri, 13 Jul 2012 12:01:51 +0000 (13:01 +0100)
commit6dddd184803da5f67f69e7c243dbb596b4dd4b9d
tree30929d27e0fa88b8de2f079ac28fb0f7729e5744
parent99728076ec1a8bd3feb0f23e41198d8d5e56d0c9
draw,gallivm: Fix draw_get_shader_param.

- Use LLVM limits when LLVM is being used, instead of TGSI limits
- Provide draw_get_shader_param_no_llvm for when llvm is never used (softpipe)
- Eliminate several of the hacks around draw shader caps in several drivers

Unfortunately the hack for PIPE_MAX_VERTEX_SAMPLERS is still necessary.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_context.h
src/gallium/auxiliary/gallivm/lp_bld_limits.h
src/gallium/drivers/i915/i915_screen.c
src/gallium/drivers/llvmpipe/lp_screen.c
src/gallium/drivers/softpipe/sp_screen.c