Redoing the way we handle vertex shaders for the draw module.
authorZack Rusin <zack@tungstengraphics.com>
Fri, 28 Sep 2007 08:33:55 +0000 (04:33 -0400)
committerZack Rusin <zack@tungstengraphics.com>
Fri, 28 Sep 2007 13:12:20 +0000 (09:12 -0400)
commit6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e
tree66c447fff8d693fa1a39522271bd29735d7828d6
parent7966e479dca22bf2d2b844d50ac5bef70614e15a
Redoing the way we handle vertex shaders for the draw module.
17 files changed:
src/mesa/pipe/draw/draw_context.c
src/mesa/pipe/draw/draw_context.h
src/mesa/pipe/draw/draw_private.h
src/mesa/pipe/draw/draw_vertex_fetch.c
src/mesa/pipe/draw/draw_vertex_shader.c
src/mesa/pipe/i915simple/i915_state.c
src/mesa/pipe/softpipe/sp_context.c
src/mesa/pipe/softpipe/sp_context.h
src/mesa/pipe/softpipe/sp_state.h
src/mesa/pipe/softpipe/sp_state_derived.c
src/mesa/pipe/softpipe/sp_state_fs.c
src/mesa/state_tracker/st_cb_program.c
src/mesa/state_tracker/st_draw.c
src/mesa/state_tracker/st_program.c
src/mesa/state_tracker/st_program.h
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h