Use flat keyword for some shader 27/317227/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Fri, 6 Sep 2024 04:23:57 +0000 (13:23 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Mon, 9 Sep 2024 02:29:40 +0000 (11:29 +0900)
commit6ceeb02e1fafc52e367f06f9c38e42d5ce01c511
treee4435b819708b2ff436ff51532a85e9c216ec740
parent4b01a4adc936796fa0d9b3953136447512f855d9
Use flat keyword for some shader

Since some varying value what we using now don't need to be interpolated.

So let we use some flat keyword if we can.

Change-Id: If29b39d82d0b413f27cd0d7c327a94f245d37b75
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/scene3d-joint-debug.frag
dali-scene3d/internal/graphics/shaders/scene3d-joint-debug.vert
dali-toolkit/internal/graphics/shaders/color-visual-shader.frag
dali-toolkit/internal/graphics/shaders/color-visual-shader.vert
dali-toolkit/internal/graphics/shaders/gradient-visual-shader.frag
dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert
dali-toolkit/internal/graphics/shaders/image-visual-shader.frag
dali-toolkit/internal/graphics/shaders/image-visual-shader.vert