Fix stageMask (0x1) usage in renderpass, image and texture tests
Pipeline barriers using PIPELINE_STAGE_TOP_OF_PIPE_BIT with nonzero
access mask were modified to use proper pipeline stage flags.
Memory barrier structure members were renamed to match the current
specification.
Affects:
dEQP-VK.renderpass.suballocation.simple.*
dEQP-VK.renderpass.suballocation.formats.*
dEQP-VK.renderpass.suballocation.attachment.*
dEQP-VK.renderpass.suballocation.attachment_allocation.*
dEQP-VK.renderpass.dedicated_allocation.simple.*
dEQP-VK.renderpass.dedicated_allocation.formats.*
dEQP-VK.renderpass.dedicated_allocation.attachment.*
dEQP-VK.renderpass.dedicated_allocation.attachment_allocation.*
dEQP-VK.image.store.*
dEQP-VK.image.load_store.*
dEQP-VK.image.format_reinterpret.*
dEQP-VK.image.qualifiers.restrict.*
dEQP-VK.image.atomic_operations.*
dEQP-VK.image.texel_view_compatible.*
dEQP-VK.image.extended_usage_bit.attachment_write.*
dEQP-VK.image.extended_usage_bit.texture_write.*
dEQP-VK.texture.*
VK-GL-CTS issue: 806
Change-Id: Iab4699f095d4ea1206736cb0435863f17bd3bca3