Merge branch '117-push-constant-wrong-glsl' into 'master'
authorPyry Haulos <phaulos@google.com>
Sun, 27 Dec 2015 03:25:23 +0000 (22:25 -0500)
committerPyry Haulos <phaulos@google.com>
Sun, 27 Dec 2015 03:25:23 +0000 (22:25 -0500)
commit6c821843c1f485964f0da1b0dcc7f43a4fc46817
tree34fc00cf3176c94d12f854c1fff112167e339caf
parent786d805aea902298fe4827d4d74ab40b7a5865cb
parent1e199b01f1f676e56bfaab431dd13def0a773baf
Merge branch '117-push-constant-wrong-glsl' into 'master'

Fix bugs of the shaders in push constant tests

This fix issue #117 and #118

-fix the offset of the uniform block member to align with it's size

-modify the shader to fix wrong expected value for dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_1

See merge request !199