v3dv: setup texture shader state correctly for multisampled images
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 29 Jul 2020 07:49:08 +0000 (09:49 +0200)
committerMarge Bot <eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:32 +0000 (21:21 +0000)
commit6c27dbdbc93c8a98ee04ccaae8916c91500b4448
tree9dcf9f12eac2cecea16f631c269f367774813b2c
parent006178165c72d08424952c6e7364d2a0bebddc5c
v3dv: setup texture shader state correctly for multisampled images

Fixes multisampled cases in:
dEQP-VK.pipeline.multisample.sampled_image.*

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
src/broadcom/vulkan/v3dv_image.c