[lldb] Make BreakpointResolver hold weak_ptr instead of raw pointer to breakpoint
authorTatyana Krasnukha <tatyana@synopsys.com>
Tue, 3 Mar 2020 10:29:12 +0000 (13:29 +0300)
committerTatyana Krasnukha <tatyana@synopsys.com>
Wed, 4 Mar 2020 13:56:50 +0000 (16:56 +0300)
commit6c17cc531f9f4ee94f2298200fc4813c02999d78
tree5538338d8e6af1dd64013df1530d1f775d01e838
parent587feec07e3e8028ba40018c5316b5bf353fee3f
[lldb] Make BreakpointResolver hold weak_ptr instead of raw pointer to breakpoint

This prevents calling Breakpoint::shared_from_this of an object that is not owned by any shared_ptr.

Differential Revision: https://reviews.llvm.org/D74557
24 files changed:
lldb/include/lldb/Breakpoint/BreakpointResolver.h
lldb/include/lldb/Breakpoint/BreakpointResolverAddress.h
lldb/include/lldb/Breakpoint/BreakpointResolverFileLine.h
lldb/include/lldb/Breakpoint/BreakpointResolverFileRegex.h
lldb/include/lldb/Breakpoint/BreakpointResolverName.h
lldb/include/lldb/Breakpoint/BreakpointResolverScripted.h
lldb/include/lldb/Target/LanguageRuntime.h
lldb/source/Breakpoint/Breakpoint.cpp
lldb/source/Breakpoint/BreakpointResolver.cpp
lldb/source/Breakpoint/BreakpointResolverAddress.cpp
lldb/source/Breakpoint/BreakpointResolverFileLine.cpp
lldb/source/Breakpoint/BreakpointResolverFileRegex.cpp
lldb/source/Breakpoint/BreakpointResolverName.cpp
lldb/source/Breakpoint/BreakpointResolverScripted.cpp
lldb/source/Plugins/LanguageRuntime/CPlusPlus/ItaniumABI/ItaniumABILanguageRuntime.cpp
lldb/source/Plugins/LanguageRuntime/CPlusPlus/ItaniumABI/ItaniumABILanguageRuntime.h
lldb/source/Plugins/LanguageRuntime/ObjC/AppleObjCRuntime/AppleObjCRuntimeV1.cpp
lldb/source/Plugins/LanguageRuntime/ObjC/AppleObjCRuntime/AppleObjCRuntimeV1.h
lldb/source/Plugins/LanguageRuntime/ObjC/AppleObjCRuntime/AppleObjCRuntimeV2.cpp
lldb/source/Plugins/LanguageRuntime/ObjC/AppleObjCRuntime/AppleObjCRuntimeV2.h
lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.h
lldb/source/Target/LanguageRuntime.cpp
lldb/source/Target/Target.cpp