zink: move all 64-32bit shader store rewriting to nir pass
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 20 Oct 2021 14:12:37 +0000 (10:12 -0400)
committerMarge Bot <eric+marge@anholt.net>
Wed, 27 Oct 2021 17:13:26 +0000 (17:13 +0000)
commit6be3c0f82d7cd988d6737e078d4ee8e60dc66eae
treee69b988340af325ac4e73ca73cf61423664f0d76
parent8a98e6fb97cb264e822d1b1b3ba6c333fb727a81
zink: move all 64-32bit shader store rewriting to nir pass

this also enables natural 64bit stores on drivers that support it

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13484>
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
src/gallium/drivers/zink/zink_compiler.c