ALSA: oss: Use DIV_ROUND_CLOSEST() instead of open-coding it
authorLars-Peter Clausen <lars@metafoo.de>
Wed, 23 Dec 2020 17:22:24 +0000 (18:22 +0100)
committerTakashi Iwai <tiwai@suse.de>
Fri, 25 Dec 2020 08:11:54 +0000 (09:11 +0100)
commit6b5edf1dcc6005feb0151e3b6c8465770593d5f8
tree7bf3b11e26d49de19f5aa75b25216149312107bf
parentaf102a88ade2aca4b5c38843fbdc05d9f85b7723
ALSA: oss: Use DIV_ROUND_CLOSEST() instead of open-coding it

Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent
and makes it more clear what is going on for the casual reviewer.

Generated using the following the Coccinelle semantic patch.

// <smpl>
@@
expression x, y;
@@
-((x) + ((y) / 2)) / (y)
+DIV_ROUND_CLOSEST(x, y)
// </smpl>

Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Link: https://lore.kernel.org/r/20201223172229.781-13-lars@metafoo.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>
sound/core/oss/mixer_oss.c
sound/core/oss/rate.c