zink: more accurately set {Sampled,Image}1D caps
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 25 Jul 2022 12:46:47 +0000 (14:46 +0200)
committerMarge Bot <emma+marge@anholt.net>
Mon, 1 Aug 2022 15:37:17 +0000 (15:37 +0000)
commit6aeb93d5551947720c896a1a79d1cb330d05ebde
tree14ab7eb8e6c9c54a54d64e95b435b2f5c37dc639
parenta923b1636dc65c2d4d37418f5e162442378cc915
zink: more accurately set {Sampled,Image}1D caps

We don't really need to set this for every shader that uses textures,
only the ones that use 1D textures.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17734>
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c