v3d: fix texture packing lowering
For texture instructions that don't have sampler state we have
been incorrectly using sampler index to retrive texture packing
information. This is incorrect for two reasons:
1. These instructions don't have a defined sampler index by
definition.
2. The driver was not setting it either, so effectively, we
have always been using whatever we had set for the first
texture, which is obviously bogus.
Fix this by running a lowering pass that sets the index to use
in backend_flags, which is what the compiler expects, based on
the texture index, which is what we want in GL since we make
this decision based on the texture format.
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24537>