util/pstipple: allow fragment shader POSITION to be a system value
authorMarek Olšák <marek.olsak@amd.com>
Thu, 7 Jan 2016 18:48:56 +0000 (19:48 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 8 Jan 2016 19:07:16 +0000 (20:07 +0100)
commit69f43c2cc903d5973bab2515be51465c9e8f9f9e
tree85a9ae0393dc6546a8695590f9da8b7ddf0e23c8
parent8a13ce14fd4e29e4e74322c1a3d548960f7f9bc6
util/pstipple: allow fragment shader POSITION to be a system value

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/util/u_pstipple.c
src/gallium/auxiliary/util/u_pstipple.h
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/softpipe/sp_state_shader.c
src/gallium/drivers/svga/svga_tgsi_insn.c
src/gallium/drivers/svga/svga_tgsi_vgpu10.c