Evas: Remove a useless ifdef that was causing dead code.
authorkakaroto <kakaroto@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Sat, 15 Oct 2011 09:30:33 +0000 (09:30 +0000)
committerkakaroto <kakaroto@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Sat, 15 Oct 2011 09:30:33 +0000 (09:30 +0000)
commit69edb9ff98a66b07f2a12153c638e68b61681a5e
tree9d3ec73d78835a88eb00e0f79ea4444e3424a14a
parent84900565e73c052b4409410436ed71b6be0b4c97
Evas: Remove a useless ifdef that was causing dead code.
You can't compile a gl_common .c file based on whether or not the SDL
header was included. The .c file will result in only one .o and since
the Evas_Engine_Sdl.h is not included by evas_gl_context.c itself, then
that ifdef will never be true.
gl_common should request a callback function pointer from the evas engine
for doing symbol resolution. This needs a refactor.

git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@64086 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33
src/modules/engines/gl_common/evas_gl_context.c