Test VK_EXT_multi_draw with geometry and tessellation shaders
authorRicardo Garcia <rgarcia@igalia.com>
Tue, 13 Jul 2021 14:14:51 +0000 (16:14 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 23 Jul 2021 08:20:38 +0000 (08:20 +0000)
commit69bd177f2750301df7d5c52010024dbb2744d552
tree2a5ba10bb988bda47db26004a5757956646d1731
parentdcb81e1e238f359a7834181bff2624f0fc67a796
Test VK_EXT_multi_draw with geometry and tessellation shaders

This commit adds new VK_EXT_multi_draw test variants that use geometry
and tessellation shaders in the pipeline to make sure they do not break
with VK_EXT_multi_draw.

New and affected tests:
dEQP-VK.draw.multi_draw.*

Components: Vulkan
VK-GL-CTS issue: 3000

Change-Id: Idfaa6e49895c9d94e484c89d7097af9599b4ed51
android/cts/master/vk-master-2021-03-01/draw.txt
android/cts/master/vk-master/draw.txt
external/vulkancts/modules/vulkan/draw/vktDrawMultiExtTests.cpp
external/vulkancts/mustpass/master/vk-default/draw.txt