radeonsi: rework polygon stippling to use constant buffer instead of texture
authorMarek Olšák <marek.olsak@amd.com>
Mon, 18 Apr 2016 23:19:54 +0000 (01:19 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 21 Apr 2016 23:14:13 +0000 (01:14 +0200)
commit698821bda32eb9958e105c38087b49b6f307128d
tree204fecafd4a4b33a1b9ce66cdffc2febd8289402
parentbb1e647adaff7f9f379501864918d92f5fe3e2a6
radeonsi: rework polygon stippling to use constant buffer instead of texture

add it to the RW_BUFFERS descriptor array

now the slot masks don't have to have 64 bits

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_descriptors.c
src/gallium/drivers/radeonsi/si_pipe.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_state.c
src/gallium/drivers/radeonsi/si_state.h