v3d: Hook up some shader-db output to GL_ARB_debug_output.
authorEric Anholt <eric@anholt.net>
Thu, 20 Dec 2018 15:45:58 +0000 (07:45 -0800)
committerEric Anholt <eric@anholt.net>
Sun, 30 Dec 2018 16:03:51 +0000 (08:03 -0800)
commit696f63f1b472acd5efe32910c714469728fb5162
treed8b7fc00b6f64a8c1e47f42a848a16f8438b5afc
parent87b251a94082fbc386a65670b1748daa7b44c00f
v3d: Hook up some shader-db output to GL_ARB_debug_output.

This allows the original shader-db project's run.c runner to parse things
easily, and is probably a good thing to have for GL_ARB_debug_output in
general.  I formatted it more like Intel's so I can mostly reuse their
report script.
src/broadcom/compiler/nir_to_vir.c
src/broadcom/compiler/v3d_compiler.h
src/broadcom/compiler/vir.c
src/gallium/drivers/v3d/v3d_program.c