vc4: Ignore samplers for finding uniform offsets.
authorEric Anholt <eric@anholt.net>
Tue, 7 Aug 2018 20:47:08 +0000 (13:47 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 8 Aug 2018 00:00:22 +0000 (17:00 -0700)
commit69158c452bb39cd3d12110dd623aff09e771fa77
treee0a9078dd391a07e5e8d87d9a979dadc7ffe3ed2
parente24a8e523209b40734aab0fbd8465a0278c8e5a3
vc4: Ignore samplers for finding uniform offsets.

Fixes:
dEQP-GLES2.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_nested_vertex

Cc: mesa-stable@lists.freedesktop.org
src/gallium/drivers/vc4/vc4_program.c