SPV/OpenGL: Require locations on non-opaque uniform variables.
authorJohn Kessenich <cepheus@frii.com>
Fri, 21 Jul 2017 19:36:33 +0000 (13:36 -0600)
committerJohn Kessenich <cepheus@frii.com>
Fri, 21 Jul 2017 19:37:46 +0000 (13:37 -0600)
commit67eb497002d1d9b09831c4d3bb2b510dd148d582
treee7b6bc3a8e053d79e102a68d7e203c69aafba156
parentab0086754e6643df76ac4fb6cc62ee3f593735a9
SPV/OpenGL: Require locations on non-opaque uniform variables.
Test/baseResults/glspv.frag.out
Test/glspv.frag
Test/spv.targetOpenGL.vert
glslang/MachineIndependent/ParseHelper.cpp
glslang/MachineIndependent/ParseHelper.h