v3dv: always check VK_ACCESS_2_MEMORY_READ_BIT for read accesses
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 2 Nov 2022 13:20:29 +0000 (14:20 +0100)
committerIago Toral Quiroga <itoral@igalia.com>
Thu, 3 Nov 2022 13:16:12 +0000 (14:16 +0100)
commit67e82fd1f2c334da2e888553967ebae04c08146a
tree572fa65e71e07ace5dbc55c7442e7e7c4a6ca38f
parent4c861cf22a63b892cec74bc132313dcd17d77584
v3dv: always check VK_ACCESS_2_MEMORY_READ_BIT for read accesses

Fixes: a981ac053964 ('v3dv: skip binning sync if binning shaders don't access external resources')

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
src/broadcom/vulkan/v3dv_cmd_buffer.c