[WK2] allow up to 64MB tile textures for 1 frame update
authorSeojin Kim <seojin.kim@samsung.com>
Sun, 9 Sep 2012 10:26:39 +0000 (19:26 +0900)
committerSeojin Kim <seojin.kim@samsung.com>
Sun, 9 Sep 2012 10:26:39 +0000 (19:26 +0900)
commit6770b21e7d5f723057d63612a0d04f779f01888d
treedd148a7f8d2f758174028218ff80b79860552f02
parent45ec314a30ab1ee522cde2fa90634b046ad92e2d
[WK2] allow up to 64MB tile textures for 1 frame update

[Title] [WK2] allow up to 64MB tile textures for 1 frame update
[Issue #] N_SE-9731
[Problem] lockup when try to Reply the mail in gmail desktop site.
[Cause] Too many layers are created in gmail desktop site, and moreover, contents forcely triggers relayout and paint infinitely.
Sometimes, it creates so many graphics layers, and in turn, it creates too many tiles, and consequently causes out of shared memory space.
[Solution] set texture memory limit up to 64MB
[Developer] seojin.kim
Source/WebKit2/WebProcess/WebPage/efl/LayerTreeHostEfl.cpp