panfrost/midgard: Fixup NIR texture op
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 24 Jun 2019 17:35:03 +0000 (10:35 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tue, 25 Jun 2019 20:39:17 +0000 (13:39 -0700)
commit6729912a4bba88e6d0af8560bc9de692d044c906
tree5fcf9a16edda08917f9aa84586ba9091641c7772
parent17adcfc0085fda75ea7b837cb7830d04a5a3764d
panfrost/midgard: Fixup NIR texture op

In a vertex shader, a tex op should map to txl, as there *must* be a LOD
given to the hardware (implicitly or explicitly).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/midgard/midgard_compile.c