d3d11: Don't find global default allocator
authorSeungha Yang <seungha@centricular.com>
Fri, 5 Aug 2022 13:34:06 +0000 (22:34 +0900)
committerSeungha Yang <seungha@centricular.com>
Sat, 6 Aug 2022 14:55:18 +0000 (23:55 +0900)
commit66d504ee58bcc0dc55b748dac0b63edb7af91430
tree9dfbdeb493dd5a3ab30b7b577ba5362a1ba1768a
parent21e5c33797531fe89aab24abbd96f7ab69347b43
d3d11: Don't find global default allocator

We were using global default allocator already. Pass null
allocator object to *_alloc() methods then the method will
use default allocator.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11pluginutils.cpp
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.cpp
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.h
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window_dummy.cpp
subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp
subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11converter.cpp
subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11videosink-appsrc.cpp