Enforce OOB requirements for binding with multiple attributes
authorNoah Fredriks <Noah.Fredriks@amd.com>
Thu, 9 Nov 2017 21:00:29 +0000 (16:00 -0500)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 30 Nov 2017 09:46:08 +0000 (04:46 -0500)
commit65df12f839cea43333b11a4da900f838d5f44150
tree5289fbeddd0d25c5ac6d1e06a656fb495b2247bb
parentf156345ea872a2913b09b076373bea715f89e3c9
Enforce OOB requirements for binding with multiple attributes

The spec states that, if any vertex input attribute using a specific
vertex input binding is out of bounds, then all vertex input attributes
using that vertex input binding for that vertex shader invocation are
considered out of bounds.

Affects: dEQP-VK.robustness.vertex_access.*.vertex_incomplete

Components: Vulkan

VK-GL-CTS issue: 848

Change-Id: I6a9222a0b2a53368af361419105793a5301a6bf6
external/vulkancts/modules/vulkan/robustness/vktRobustnessVertexAccessTests.cpp