Add option to reflect buffer blocks & variables separately to uniforms
authorbaldurk <baldurk@baldurk.org>
Wed, 30 Jan 2019 14:18:43 +0000 (14:18 +0000)
committerbaldurk <baldurk@baldurk.org>
Mon, 4 Feb 2019 12:02:59 +0000 (12:02 +0000)
commit657acc0c4077b57a950d04bcf9dab509e1f50525
tree4967f301c9fb967c662cea1f0758f5649e78c79a
parent4a2aa822366ffc632900fec1d2650727fc3d0e2b
Add option to reflect buffer blocks & variables separately to uniforms

* Also note the uniform indices of atomic counter buffers
15 files changed:
StandAlone/StandAlone.cpp
Test/baseResults/hlsl.automap.frag.out
Test/baseResults/hlsl.reflection.binding.frag.out
Test/baseResults/hlsl.reflection.vert.out
Test/baseResults/hlsl.shift.per-set.frag.out
Test/baseResults/reflection.frag.out
Test/baseResults/reflection.options.frag.out
Test/baseResults/reflection.options.vert.out
Test/baseResults/reflection.vert.out
Test/reflection.options.vert
Test/runtests
glslang/MachineIndependent/ShaderLang.cpp
glslang/MachineIndependent/reflection.cpp
glslang/MachineIndependent/reflection.h
glslang/Public/ShaderLang.h