zink: more accurately handle i/o for separate shaders
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 15 Feb 2023 12:30:43 +0000 (07:30 -0500)
committerMarge Bot <emma+marge@anholt.net>
Fri, 17 Feb 2023 04:30:04 +0000 (04:30 +0000)
commit65469eeca5f57d45c1e9b6fa38fc6ee5523d7a5c
treed12a35ced1ec316622dff7b5c21301b5c0fc0600
parente8d7f6a32cc35231116993fe7690f49a6c35d526
zink: more accurately handle i/o for separate shaders

this can be simplified since i/o is required to match exactly between
stages, meaning that assigning in increasing order should always be correct

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21336>
src/gallium/drivers/zink/zink_compiler.c