zink: prune shader i/o
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tue, 5 Apr 2022 14:40:27 +0000 (10:40 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 6 Apr 2022 04:49:00 +0000 (04:49 +0000)
commit65394fcaefc2108acba1f9f0b538e5bf92003164
treee7d554e49c41d7c274e62e1ab5d0b7848d8f286d
parentc5f44e51fb3a8e2cfc786e4682d8a0193f8e060a
zink: prune shader i/o

to avoid validation spam when variables are declared but never used,
eliminate persisting i/o variables which are never used

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15716>
src/gallium/drivers/zink/zink_compiler.c