Fix artifacts in distance field rendering due to bilerp
Because we were using the full distance field glyph rect, there were cases
when a neighboring texel might be set to full value (e.g. we might copy the
glyph over old data after a purge). This was giving artifacts, and insetting
the rect by 1 solves the problem. In doing this, I discovered that removing the
extra 1 texel pad around the glyph meant to handle bilerp, and insetting by 2,
works just as well and saves space in the glyph atlas.
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/
239333002
git-svn-id: http://skia.googlecode.com/svn/trunk@14203
2bbb7eff-a529-9590-31e7-
b0007b416f81