radv: use LATE_Z for depth/stencil attachments used in feedback loops
To make sure shader invocations read the correct values.
Fixes dEQP-VK.rasterization.rasterization_order_attachment_access.*.samples_*.multi_draw_barriers
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19728>
(cherry picked from commit
a42f8d49c39eb59a520fde05fdcab0ffab3a16c6)