Only use AABBs for the shader record tests
authorEric Werness <ewerness@nvidia.com>
Wed, 25 Nov 2020 22:46:16 +0000 (14:46 -0800)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 3 Dec 2020 19:46:14 +0000 (14:46 -0500)
commit64676f3ed52018f0959e00aff3976cf65fe8d1fc
tree7ab2ca282293b9aa2501c8109be81406574bb4fe
parent2e8753673526faa80f21e3adbb9fda6a98925cfb
Only use AABBs for the shader record tests

AABBS_AND_TRIANGLES uses the instanceSBTOffset to pick between shader hit
groups, but the test only defines one shader hit group. Just using AABBs
still exercises all shaders but fits the shader groups defined by the test.

Affects: dEQP-VK.ray_tracing_pipeline.misc.shaderRecord*

Components: Vulkan
VK-GL-CTS issue: 2444

Change-Id: Ic718c22e9ef4176763179b084019a3a83ed7c584
(cherry picked from commit 11b863aca0d3eb09a1d9ebd8e91c3c310578220e)
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp