[test-text] queue redraws instead of calling clutter_actor_paint directly
authorRobert Bragg <robert@linux.intel.com>
Thu, 15 Jan 2009 13:58:31 +0000 (13:58 +0000)
committerRobert Bragg <robert@linux.intel.com>
Thu, 15 Jan 2009 14:25:22 +0000 (14:25 +0000)
commit642617b7a0d74c346206b673729288d7c5454a8e
treeec5bb977afb869a3250f7b2b100db4b30ed0d384
parent22183c7a8f092f0792c6f805d4b313651c999730
[test-text] queue redraws instead of calling clutter_actor_paint directly

Directly calling clutter_actor_paint skips out quite a bit code such as the
backend swap buffer call.

Since we are interested in the highest fps possible, and it now goes through
to the backend swap buffer call we now do a setenv (CLUTTER_VBLANK, none, 0)
before calling clutter_init.
tests/micro-bench/test-text.c