ALSA: maestro: Use DIV_ROUND_CLOSEST() instead of open-coding it
authorLars-Peter Clausen <lars@metafoo.de>
Wed, 23 Dec 2020 17:22:29 +0000 (18:22 +0100)
committerTakashi Iwai <tiwai@suse.de>
Fri, 25 Dec 2020 08:11:57 +0000 (09:11 +0100)
commit64062869f0d63d118560c15f671376b43f71b102
tree66161842d6c8b7541d444b88d2927aa590ecddc7
parente08eaf4003e2afbab98b8a1172b5b17323962543
ALSA: maestro: Use DIV_ROUND_CLOSEST() instead of open-coding it

Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent
and makes it more clear what is going on for the casual reviewer.

Generated using the following the Coccinelle semantic patch.

// <smpl>
@r1@
expression x;
constant C1;
constant C2;
@@
 ((x) + C1) / C2

@script:python@
C1 << r1.C1;
C2 << r1.C2;
@@
try:
if int(C1) * 2 != int(C2):
cocci.include_match(False)
except:
cocci.include_match(False)

@@
expression r1.x;
constant r1.C1;
constant r1.C2;
@@
-(((x) + C1) / C2)
+DIV_ROUND_CLOSEST(x, C2)
// </smpl>

Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Link: https://lore.kernel.org/r/20201223172229.781-18-lars@metafoo.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>
sound/pci/maestro3.c