ALSA: maestro: Use DIV_ROUND_CLOSEST() instead of open-coding it
Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent
and makes it more clear what is going on for the casual reviewer.
Generated using the following the Coccinelle semantic patch.
// <smpl>
@r1@
expression x;
constant C1;
constant C2;
@@
((x) + C1) / C2
@script:python@
C1 << r1.C1;
C2 << r1.C2;
@@
try:
if int(C1) * 2 != int(C2):
cocci.include_match(False)
except:
cocci.include_match(False)
@@
expression r1.x;
constant r1.C1;
constant r1.C2;
@@
-(((x) + C1) / C2)
+DIV_ROUND_CLOSEST(x, C2)
// </smpl>
Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Link: https://lore.kernel.org/r/20201223172229.781-18-lars@metafoo.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>