radv: Handle NULL miss shaders
authorFriedrich Vock <friedrich.vock@gmx.de>
Sun, 11 Dec 2022 21:49:18 +0000 (22:49 +0100)
committerEric Engestrom <eric@engestrom.ch>
Wed, 14 Dec 2022 20:47:02 +0000 (20:47 +0000)
commit63e1ccd5989fdc0abcdd743250e39c650ea5ee56
treeea9b9adb1ddea824c2216ef526bdac48498e0b7b
parent3e3def9620017b83b8032d4ed20b3419cf0e6513
radv: Handle NULL miss shaders

Fixes reflections in DOOM Eternal.

Fixes: 85580faa ("radv: Add ray traversal loop.")
Closes: #6210
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20270>
(cherry picked from commit 568fa71ef8d825b735fdbf6747ada3d7cfe95eff)
.pick_status.json
src/amd/vulkan/radv_pipeline_rt.c