Check shaderFloat16 support in 16bit_storage.*64*
authorToni Merilehti <toni.merilehti@siru.fi>
Wed, 13 Mar 2019 11:36:05 +0000 (13:36 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 22 Mar 2019 21:03:40 +0000 (17:03 -0400)
commit62b46672679d56022c5180edcbc57a49861e0373
treede722cb4807799c808745411f4b4a5c1e6922a19
parent11778fbf9607a87381941851a9105289d6625569
Check shaderFloat16 support in 16bit_storage.*64*

Require shaderFloat16 feature in
dEQP-VK.spirv_assembly.instruction.*.16bit_storage.*64* tests when
using VK_KHR_shader_float16_int8 device extension. Tests now throw
NotSupported if VK_KHR_shader_float16_int8 extension is enabled but
shaderFloat16 is not supported by the device.

Affects:

dEQP-VK.spirv_assembly.instruction.*.16bit_storage.*64*

Components: Vulkan

VK-GL-CTS issue: 1643

Change-Id: I79b271f131571805e6dacb87fa3620039021eedb
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsm16bitStorageTests.cpp