zink: Set vertex binding stride without dynamic state extensions
EXT_vertex_input_dynamic_state
When both EXT_vertex_input_dynamic_state and EXT_extended_dynamic_state
are not available stride is never set and nothing is rasterized as all
triangles are degenerate.
This fix copies stride into the VkVertexInputBindingDescription array
when the graphics pipeline is created when those extensions aren't
available.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14549>