d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view...
authorSeungha Yang <seungha.yang@navercorp.com>
Sun, 15 Dec 2019 06:50:19 +0000 (15:50 +0900)
committerSeungha Yang <seungha.yang@navercorp.com>
Fri, 20 Dec 2019 02:15:12 +0000 (11:15 +0900)
commit61cb6b2bbe230b6d2a1a9c253f9ec899aa46f138
tree295a68c485b6de32b49c1c3b369cf3c0d53bb453
parent7c041f19344866f915669882ddc104c051b34681
d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods

The method name indicates it should be d3d11memory, so passing
GstD3D11Memory seems to make more sense than GstMemory.
sys/d3d11/gstd3d11colorconvert.c
sys/d3d11/gstd3d11memory.c
sys/d3d11/gstd3d11memory.h
sys/d3d11/gstd3d11videosink.c