Evas GL common: Fix shader sampling and check nomul
authorJean-Philippe Andre <jp.andre@samsung.com>
Fri, 3 Apr 2015 02:01:59 +0000 (11:01 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Fri, 3 Apr 2015 02:26:14 +0000 (11:26 +0900)
commit61ab78d3f1ba4e836399f1d798b0c0f0d183f3ea
treea6a1f3d916f14c35d8599b9fa3ea96665a4606ea
parentf8f1a3e9edb8a5feb5b62b89ede1b9c1e07fb5dd
Evas GL common: Fix shader sampling and check nomul

Now that the shader select function checks the values of "sam"
and "nomul", we can avoid sending the color to the shader when
it's a "nomul" shader. This will most likely give a performance
boost of roughly 0.00000001%.
src/modules/evas/engines/gl_common/evas_gl_context.c