Evas GL: use texture for native surface in glx backend
authorDongyeon Kim <dy5.kim@samsung.com>
Tue, 17 Mar 2015 02:40:04 +0000 (11:40 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Tue, 17 Mar 2015 02:47:50 +0000 (11:47 +0900)
commit61758b828186e92a09bb5ad0a468b64fcbcb7153
tree7bfbd4616bc14c5cf16e5a6b47a2dc92a459c3e3
parent0585540bb3558b2ff834a1bb730e897c6301a224
Evas GL: use texture for native surface in glx backend

Summary:
EVAS_NATIVE_SURFACE_EVASGL uses egl image, but egl image is
not supported in glx backend, so use texture instead.

Test Plan: Local tests on pc

Reviewers: jpeg

Subscribers: cedric, mer.kim, mythri, wonsik

Differential Revision: https://phab.enlightenment.org/D2174

jpeg: fixed casts
src/modules/evas/engines/gl_common/evas_gl_core.c
src/modules/evas/engines/gl_common/evas_gl_core.h
src/modules/evas/engines/gl_x11/evas_engine.c