Use gdi32 implementations of functions
authorStefanos A <stapostol@gmail.com>
Tue, 17 Dec 2013 21:35:30 +0000 (22:35 +0100)
committerStefanos A <stapostol@gmail.com>
Sun, 22 Dec 2013 13:15:45 +0000 (14:15 +0100)
commit613ca93d894823581668a918e03e4161609778bc
treeaa1f09e6286a7134bf463aab3fd71c5464140e3a
parent3413271d8abec58d2369080cd0348128b2355709
Use gdi32 implementations of functions

Several functions are defined in both gdi32 and opengl32. Using the
opengl32/wgl versions did not appear to help with issue #19. Let's use
the gdi32 version instead, as suggested here:
https://www.opengl.org/wiki/Platform_specifics:_Windows#The_WGL_functions
Source/OpenTK/Platform/Windows/WinGLContext.cs
Source/OpenTK/Platform/Windows/WinGraphicsMode.cs