st_pbo/compute: pre-clamp shader geometry to 16bit
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 17 Aug 2022 17:34:51 +0000 (13:34 -0400)
committerMarge Bot <emma+marge@anholt.net>
Mon, 22 Aug 2022 02:00:55 +0000 (02:00 +0000)
commit613348766c9e1d6382063c4989ec1016d7a7377f
treee07b45e7265fb8099a9e84a0b7821f777a393cd5
parent2fa5afd639d0431b6f38da09a3f33a23220004dd
st_pbo/compute: pre-clamp shader geometry to 16bit

no point doing this in the shader

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18118>
src/mesa/state_tracker/st_pbo_compute.c