radv: Use radv_get_shader to get vertex shader when binding pipeline.
authorTimur Kristóf <timur.kristof@gmail.com>
Fri, 31 Mar 2023 03:05:36 +0000 (05:05 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 31 Mar 2023 16:42:39 +0000 (16:42 +0000)
commit61003e36002b709ba1d9fd5c68fabbb7b0bb4e59
treed7ccc932645c90261b18dfd41f2326412db2d839
parentf8558d1fb5aa8ddc65112a392ee527489b8bb650
radv: Use radv_get_shader to get vertex shader when binding pipeline.

The shaders[MESA_SHADER_VERTEX] can be NULL for merged shaders.

Fixes: b2ac40e734194fcb571a72396b5644b1d351e48a
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8749
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22229>
src/amd/vulkan/radv_cmd_buffer.c