GraphicSystem: Introducing Activate and Release Graphic Context
authorMichael Schuldt <michael.schuldt@bmw-carit.de>
Fri, 23 Dec 2011 09:45:39 +0000 (10:45 +0100)
committerMichael Schuldt <michael.schuldt@bmw-carit.de>
Fri, 23 Dec 2011 09:45:39 +0000 (10:45 +0100)
commit60ef8c78e586faadb0b7fec3acb72f8e85122c73
tree4c156346dca5160ee84ca76280afdc7c5a27c5e4
parent90869ec96600a69b630881674a3c816ce1a62794
GraphicSystem: Introducing Activate and Release Graphic Context

- Introducing the activate and Release Graphic Context Function,
  This enables to use the render context accross different Threads
LayerManagerPlugins/Renderers/Graphic/include/GraphicSystems/BaseGraphicSystem.h
LayerManagerPlugins/Renderers/Graphic/include/GraphicSystems/GLESGraphicSystem.h
LayerManagerPlugins/Renderers/Graphic/include/GraphicSystems/GLXGraphicsystem.h
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLXGraphicSystem.cpp
LayerManagerPlugins/Renderers/Graphic/src/WindowSystems/X11WindowSystem.cpp