Add couple of more GLSL ES 3.00 uint literal tests
authorPyry Haulos <phaulos@google.com>
Thu, 26 Mar 2015 16:16:50 +0000 (09:16 -0700)
committerPyry Haulos <phaulos@google.com>
Thu, 26 Mar 2015 16:16:50 +0000 (09:16 -0700)
commit60eed8eb3c7bfcda639114f894a4c4c0083b4453
treedb3d022ed23b6491990b29f72e85c4cc44083d75
parente5e2639371f4a3916f0506b138ec04f26db19dce
Add couple of more GLSL ES 3.00 uint literal tests

Certain shader compiler had an issue where it treated "0u" as a signed
integer literal. This change adds targeted tests to catch that.

Change-Id: I18ba2906eca52c55f5cb4f30b55a4b2b498a1f6a
data/gles3/shaders/constants.test