freedreno/ir3: fix silly typo for binning pass shaders
authorRob Clark <robclark@freedesktop.org>
Thu, 5 Mar 2015 20:27:27 +0000 (15:27 -0500)
committerRob Clark <robclark@freedesktop.org>
Thu, 5 Mar 2015 20:36:47 +0000 (15:36 -0500)
commit60096ed906e5ebfdce41024c7af69f03b96dbe82
tree6442b86fc24fc26aa82b8a4cb204220152126e87
parent1a96d9ef1c2821df7e49f6bf685d26c264167933
freedreno/ir3: fix silly typo for binning pass shaders

Was resulting in gl_PointSize write being optimized out, causing
particle system type shaders to hang if hw binning enabled.

Fixes neverball, OGLES2ParticleSystem, etc.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/ir3/ir3_compiler.c