cell: Minor changes to make stencil not crash
authorIan Romanick <idr@us.ibm.com>
Tue, 18 Mar 2008 17:26:45 +0000 (10:26 -0700)
committerIan Romanick <idr@us.ibm.com>
Tue, 18 Mar 2008 17:28:39 +0000 (10:28 -0700)
commit5fdaebc51c5433ebc73f89690fd435dae2fcef60
tree9f979c084d4ff1ca993a25f498dd6303c584c8b5
parentf432ac5a1126997f10072760fe5afbf1b96f44f7
cell: Minor changes to make stencil not crash

I'm not sure these are quite correct.  The reflect demo doesn't assert
anymore, but it doesn't produce correct results either.  SPE-based
vertex shader code needs to be disabled for relfect to run.
src/gallium/drivers/cell/spu/spu_main.c
src/gallium/drivers/cell/spu/spu_tile.h