zink: fix 64bit float shader ops
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 7 Mar 2022 14:25:43 +0000 (09:25 -0500)
committerMarge Bot <emma+marge@anholt.net>
Tue, 8 Mar 2022 21:30:29 +0000 (21:30 +0000)
commit5fae35fb17d6d89c4fe1d9d5a19d827caf25b9fc
treec717cadd1c34d0d15972d267c4945d3c78942106
parent9579df6a7ffc2116623cd3d2d9517dabe770cfe4
zink: fix 64bit float shader ops

this was being set from back before zink actually supported 64bit
natively and only 32bit was functional, but it breaks 64bit support

cc: mesa-stable

fixes (lavapipe):
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15274>
src/gallium/drivers/zink/zink_compiler.c