Bugfix: use normalized coords in glsl sampler tests
authorMaciej Jesionowski <maciej.jesionowski@mobica.com>
Thu, 6 Oct 2016 10:23:23 +0000 (12:23 +0200)
committerMaciej Jesionowski <maciej.jesionowski@mobica.com>
Thu, 6 Oct 2016 14:10:12 +0000 (16:10 +0200)
commit5f8fd3ca8504c8c39531e91583e4d3ee31a4bfca
tree61dfc71d14100c718f1725e7569a3e7c03dfd111
parent651be53b2a7e987618a98c2a13fcf7350204b244
Bugfix: use normalized coords in glsl sampler tests

Modified tests:
- dEQP-VK.glsl.opaque_type_indexing.sampler.*

Fixes #505

Change-Id: Ie7c7f48276b52bcce3cb8ac41914398b669fe5ae
external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp